Fall 2026 enrollment is open
STEAM Club · Ages 6–12

The club for kids who make things

Robotics, coding and game design under one roof. A small class with their own coach each week — then the lab is theirs, as often as they want to come. One membership instead of a calendar full of classes.

  • A private-style class of four, weekly
  • Unlimited group practice*
  • Build, code, level up — ten times
  • 20% off camp weeks for members
The robotics arena in the Magnolia lab

A class small enough to matter

Their own coach, their own project, the same hour every week. Nobody hides at the back.

Come back as often as they like

Unlimited group practice through the week. Tell us the day before and their bench is waiting.

Ten levels they can see themselves climbing

From their first working robot to code that learns. You always know exactly where they are.

The whole lab, not one corner

3D printers, the robotics arena, the game studio and the maker bench — all of it, all week.

Unlimited practice and lab access are subject to fair use — book the day before, sessions are supervised, and printing has a monthly allowance. Read the fair use terms.

Where

Choose your campus

Each campus runs its own club, with its own plans and its own class hours. Pick yours to see what it costs there and to enrol.

Why a club

One place instead of five

Most families end up driving to a robotics class, a coding class and a game-design class, each with its own term dates and its own room of strangers. This is the alternative.

One drive, not five

Robotics on Monday, coding on Wednesday, game design on Saturday — three enrolments, three car parks, three sets of term dates. Here it is one room and one membership, and they choose what they are into this month.

They find their people

The child who wants to talk about robots at dinner usually knows nobody else who does. In the club they are surrounded by them — the same faces every week, older ones showing younger ones how.

Real projects, built together

The best work here is not solo. Teams take on builds that are too big for one pair of hands, split the problem, argue about it, and finish something they could not have finished alone.

A real lab, safely theirs

3D printers, the robotics arena, the circuit bench and the maker tools — real equipment, not a laptop in a classroom. A coach is always in the room, so trying something ambitious is safe, and getting it wrong is part of it.

The path

From their first robot to code that learns

Ten levels, and a badge for each one. They start by making something move and finish by teaching a machine to recognise what it sees — every level a real idea from computer science, built with their hands rather than read off a slide.

  1. Bolt· Sequences
  2. Gear· Loops
  3. Sensor· Conditionals
  4. Battery· Variables
  5. Circuit· Functions
  6. Arm· Lists & data
  7. Chip· Text code · Python
  8. Antenna· Classes & objects
  9. Core· Object-oriented design
  10. Mind· AI — the robot learns

Tested, not timed — they move up when they can do the thing. Your coach walks you through the whole path at the demo.

Ready when they are

A free demo places them on the ladder. Then pick your campus, pick a plan, and we agree the class hour with you.